Genre
A way to outline the character of the media in question. Despite there being several genre's that use identical media, all of them have variations, being each major and delicate. A genre is employed as a label so as to relinquish a kind of media it's own class that it will be recognized by.
so a game franchise like resident evil ,a game about flesh eating zombies, chainsaw killers and demon dogs that would come under the horror genre.
and a game series like forza a game that allows you to buy, customize and drive cars comes under the racing genre
Content
The things that form up the mass of a product.
if you are playing a war/action game you are expecting the majority of the content of the game to be guns, explosions and bullets unlike something you would find in a farm simulation game.
Construction
the construction of a video game is how it works. This refers to how the game plays in its final build.
if a game is published and a player can walk through walls and fall through un patched sections of the floor the game is constructed poorly but if a game play how it is meant to and walls are solid and a player can't fall through the floor and exploit a games weakness a game is constructed well.
Narrative conventions
narrative conventions in games are basicaly when a character or narrator speaks in the game.
an in game narrator acts as an all seeing character that usually isn't involved in the story personally.
some games that have used this device are fable and castlvania.
Common Codes
The content in making a media product and the way they relate to every alternative.
The Last Of Us
main plot line/ player drive:
A disillusioned man is tasked with bringing a young girl across America, her survival absolutely essential, as she may hold the key to mankind's future in a world overcome by a deadly virus.
Genre: Horror, third person shooter, survival game
Content: Environment: bleak, derelict, over-grown, desolate.
Story: thrilling, suspenseful, character driven.
Construction: injury indicator, real time item construction
Narrative Conventions: despair, loneliness, desperation, future, post-apocalypse, zymosis
Common Codes:Third person, Over-the-shoulder,survival, shooter
Just Dance
main plot line/ player drive:
just dance is a party game that encourages players to dance like the character on screen.
Genre: party-game ,Rhythm based
Content: up beat, dancing game
Environment: colorful, neon colours, vibrant, bright
Construction:body interaction
Narrative Conventions:sing along, karaoke style
Common Codes:happy, energetic, vibrant, intence






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